WR is the deepest fantasy position — there are 30+ startable WRs in any given week. But the elite WR1 tier (Chase, Jefferson, Lamb) is dominant in PPR leagues. The key metric is target share.
Targets matter more than catches. A WR getting 10 targets per game has 10 chances to score, regardless of how many they catch.
Elite WR1 territory: 25%+ team target share. WR2: 18-24%. Below 15% means you're relying on big plays — high variance, low floor.
WOPR (Weighted Opportunity Rating) combines target share + air yards share into one number. 0.7+ is elite; 0.5+ is startable.
Air yards = the depth of throws targeted to a receiver. High air yards + low catch rate = potential breakout (the volume is there, efficiency will catch up).
Use air yards to spot WR2/WR3s about to break out. Receivers seeing 80+ air yards per game who haven't broken out yet are buy-low candidates.
PPR (point per reception) inflates pass-catching specialists (slot WRs, possession receivers like Hill, Brown, ARSB).
Standard scoring favors big-play receivers who score TDs and gain chunks of yardage with fewer catches.
Always know your league's scoring before drafting. A "WR12 in PPR" might be WR20 in standard.
It's the single most important fantasy stat for WRs. A WR with 25%+ team target share is in WR1 territory; below 15% means inconsistent fantasy production regardless of talent.
Yes — PPR scoring rewards the high-volume target hogs WRs become. In PPR, taking 3-4 WRs in your first 6 rounds is a winning strategy.
Weighted Opportunity Rating combines target share and air yards share into one number. 0.5+ is starter-level; 0.7+ is elite WR1 usage.